The review for Ittle Dew is down below, but I'm just going to talk about my background and current gaming style so you get a feel for where my reviews are coming from.
I don't play a lot of video games anymore. As I've ripened, video games don't hold my interest as much as they used to. I'm don't feel like grinding for levels in an RPG (real life has enough grind for me, thanks) and I'm not nearly reactive enough for FPSes like Halo or MOH - maybe in single player?
But, on a whim I chipped in for the Ouya when it kickstarted, the first serious attempt by a company to create a low cost android based game console. The system isn't as powerful as an XBox, PS3, or probably even a Wii, but it does have a low barrier of entry for publishers and a $100 price tag. I'm not disappointed in the investment so far. The games are inexpensive, you get to try before you buy on all of them, and some of them have been the best gaming experiences I've had in a while (okay, since Skyrim, and honestly after that ended I wish I had those 100 hours back). The controller buttons do get stuck, but that's a pretty loud complaint I doubt they'll be repeating in subsequent versions of the console.
While I'm not sure I can say it's proven itself as a long term platform (the kickstarter did have some hiccups with getting out the consoles to backers), it is worth considering if you like more casual games and want to get out from behind your laptop, pc, phone, or tablet screen. Besides that and some cell phone Sudoku and Candy Crush, not much else these days. I did grow up playing a lot of video games (Owned NES through Game Cube) and a lot of computer games. Live in college and after with folks who owned a PS2 so played some of that as well. Have been known to be addicted to falling block games for days, such as Dr. Mario.
Anyway, on with the review...
Ittle Dew, published by Ludosity, is a tile based puzzle adventure. There's definitely some nods to Legend of Zelda here. The game stars a young girl, Ittle, apparently stranded at sea on a raft with with a half fox half fairy familiar, who washes up on an island. There, she works her way through caves and dungeons filled with some enemies and puzzles.
As you make your way through the levels, Ittle will get increasingly stronger weapons and various wands that give you the power to teleport objects, set objects on fire, and even freeze objects. Ittle also has to deal with floors covered in spikes, torches, bombs, moveable tiles, and other environmental obstacles. These combine into some fairly challenging puzzles you have to work through to get from room to room in each dungeon.
I liked this game because although it is a single player game, it is surprisingly multiplayer; a better term might be collaborative. When you get to a more challenging puzzle, other players can observe the screen and help develop ideas for getting through rooms despite only one player being at the controls. LeeLoo and I worked our way through the game this way, handing off the controller between the two of us. To be honest, as much as I enjoyed the game, I will enjoy the memories of playing the game with her just as much because of this collaborative aspect. It's a great game to bond with someone in this way.
While the game does teach you the basics of various abilities you get, it demands some creativity in how you put all your different facilities together. More than one puzzle requires you to experiment and try things with the equipment and environment that you haven't considered before. Having another brain around for those challenges definitely helps, though there's no reason you couldn't bull through it alone.
I would give this game a try if you like brain teasers, but it does have a little bit of hack and slash as a relief from too many puzzles. Think the original Legend of Zelda, but more emphasis on the puzzles and less on the fighting. The game designers really put a lot of thought into this game all around - the artwork is adorable, the story is fun, the characters are humorous, the puzzles challenging, the combat enjoyable. The game is definitely kid friendly in terms of themes, for you GT parents, uncles, aunts, etc out there who are thinking of a gift for a younger player. If you don't like brain teasers or eventually staring at a screen like you might a crossword or Sudoku, this might be a pass. If the titles The Adventures of LoLo or Chips Challenge mean anything to you, consider giving this a shot.
Besides the Ouya, it looks like Ittle Dew is available on Steam, Windows, and Mac for the very affordable $13.99. (According to the Steam Page for the game, it's $6.99 until Monday!) According to Ludosity's blog it will shortly be available for tablets. I assume both iPad and Android since they don't specify one.